Venture Captain

Standard Character Generation

Selections

DESCRIPTION
Character Name: Gender:
Player Name: Age:
Campaign: Height:
Homeland: Weight:
Faction Hair:
Deity: Eyes:
GENERAL INFO
Race Level Alignment Favored Class Bonus Favored Class
Advancement Rate
ABILITY SCORES Level Increases
Base Racial 1st 4th 8th 12th 16th 20th Total Modifier
Strength: +0 10 +0
Dexterity: +0 10 +0
Constitution: +2 12 +1
Intelligence: +0 10 +0
Wisdom: +2 12 +1
Charisma: -2 8 -1
Points Spent: 0
CLASS SELECTION Select All As:
Level Class Level Class Level Class Level Class
1 6 11 16
2 7 12 17
3 8 13 18
4 9 14 19
5 10 15 20
FAVORED CLASS BONUS
Bonus Points Hit Points Skill Ranks
0

Class Features


Barbarian

RAGE POWERS
2nd Level 8th Level 14th Level 18th Level
4th Level 10th Level 16th Level 20th Level
6th Level 12th Level

Bard

VERSATILE PERFORMANCE
2nd Level 14th Level
6th Level 18th Level
10th Level

Cleric

CHANNELING
DOMAINS
1st Domain 2nd Domain

Druid

NATURE BOND
Domain Animal Companion

Fighter

BONUS FEATS
1st Level: 12th Level:
2nd Level: 14th Level:
4th Level: 16th Level:
6th Level: 18th Level:
8th Level: 20th Level:
10th Level:
WEAPON TRAINING
5th Level 9th Level 13th Level 17th Level
WEAPON MASTERY

Monk

BONUS FEATS
1st Level: 10th Level:
2nd Level: 14th Level:
6th Level: 18th Level:

Paladin

MERCY
3rd Level: 12th Level:
6th Level: 15th Level:
9th Level: 18th Level:
DIVINE BOND

Ranger

FAVORED ENEMY
1st Level 10th Level 20th Level
5th Level 15th Level
FAVORED ENEMY BONUSES
5th Level 15th Level 20th Level
10th Level
COMBAT STYLE
2th Level: 14th Level:
6th Level: 18th Level:
10th Level:
FAVORED TERRAIN
3rd Level 13th Level
8th Level 18th Level
FAVORED TERRAIN BONUSES
8th Level 13th Level 18th Level
HUNTER'S BOND
Bond Animal Companion

Rogue

ROGUE TALENTS
2nd Level: 12th Level:
4th Level: 14th Level:
6th Level: 16th Level:
8th Level: 18th Level:
10th Level: 20th Level:
Combat Trick: Feat:

Sorcerer

BLOODLINE
BLOODLINE OPTIONS
Arcane Bond: School Power:
Dragon Type: Element:
BLOODLINE FEATS
7th Level: 19th Level:
13th Level:


Wizard

ARCANE BOND ARCANE SCHOOL 1st OPPOSITION SCHOOL 2nd OPPOSITION SCHOOL
BONUS FEATS
5th Level: 15th Level:
10th Level: 20th Level:

SKILL RANKS & FOCUS
Skill Ranks Skill Focus
   0 / 0    0 / 0
CS SKILL BONUS RANKS TRN ABL FOCUS MST ARM MSC
Acrobatics:
Appraise:
Bluff:
Climb:
Craft:
Craft:
Craft:
Diplomacy:
Disable Device:
Disguise:
Escape Artist:
Fly:
Handle Animal:
Heal:
Intimidate:
Knowledge (arcana):
Knowledge (dungeoneering):
Knowledge (engineering):
Knowledge (geography):
Knowledge (history):
Knowledge (local):
Knowledge (nature):
Knowledge (nobility):
Knowledge (planes):
Knowledge (religion):
Linguistics:
Perception:
Perform:
Perform:
Perform:
Profession:
Profession:
Profession:
Ride:
Sense Motive:
Sleight of Hand:
Spellcraft:
Stealth:
Survival:
Swim:
Use Magic Device:
Craft:
Craft:
Craft:
Perform:
Perform:
Perform:
Profession:
Profession:
Profession:
CS = Class Skill | TRN = Training Bonus | ABL = Ability Modifier | MST = Master Craftsman
ARM = Armor Check Penalty | MSC = Miscellaneous & Racial Modifiers

FEATS


Human 1st Level 3rd Level
5th Level 7th Level 9th Level
11th Level 13th Level 15th Level
17th Level 19th Level

WEALTH & ENCUMBRANCE
Starting Wealth Spent Wealth Current Wealth Capacities Load
0 GP 0 GP 0 gp 33|66|100 lbs. 0 lbs.

NOTE: Selecting or changing Classes and Race will reset Weapon & Armor Feat selections!

WEAPON LOADOUT
Weapon Size Material Special Att Dmg Crit Wt Cost
0
0
0
0
0
0
0
0
0
0

WEAPON CONFIGURATION


WEAPON FEATS
Simple Proficiencies Martial Proficiencies Exotic Proficiencies Improved Critical
   0 / 0    0 / 0    0 / 0    0 / 0
Weapon Focus Greater W. Focus Weapon Specialization Greater W. Specialization
   0 / 0    0 / 0    0 / 0    0 / 0

Simple Weapons

  WEAPON COST DMG CRIT RNG WT TYPE P WF GWF WS GWS IC
Unarmed Attacks
Gauntlet 2 gp 1d3 ×2 1 B
Unarmed strikeN 1d3 ×2 B
Light Melee Weapons
Dagger2 gp 1d4 19–20/×2 10 1 P or S
Dagger, punching 2 gp 1d4 ×3 1 P
Gauntlet, spiked 5 gp 1d4 ×2 1 P
Mace, light 5 gp 1d6 ×2 4 B
SickleT 6 gp 1d6 ×2 2 S
One-Handed Melee Weapons
Club 1d6 ×2 10 3 B
Mace, heavy 12 gp 1d8 ×2 8 B
Morningstar 8 gp 1d8 ×2 6 B & P
Shortspear 1 gp 1d6 ×2 20 3 P
Two-Handed Melee Weapons
LongspearB R 5 gp 1d8 ×3 9 P
Quarterstaff2 M 1d6/1d6 ×2 4 B
SpearB 2 gp 1d8 ×3 20 6 P
Ranged Weapons
Blowgun 2 gp 1d2 ×2 20 1 P
- Darts, blowgun (10) 5 sp
Crossbow, heavy 50 gp 1d10 19–20/×2 120 8 P
- Bolts, crossbow (10) 1 gp 1
Crossbow, light 35 gp 1d8 19–20/×2 80 4 P
- Bolts, crossbow (10) 1 gp 1
Dart 5 sp 1d4 ×2 20 1/2 P
Javelin 1 gp 1d6 ×2 30 2 P
Sling 1d4 ×2 50 B
- Bullets, sling (10) 1 sp 5
P = Proficiency | WF = Weapon Focus | GWF = Greater Weapon Focus
WS = Weapon Specialization | GWS = Greater Weapon Specialization | IC = Improved Critical
2 = Double Weapon | B = Brace | D = Disarm | M = Monk | N = Nonlethal | R = Reach | T = Trip

Martial Weapons

  WEAPON COST DMG CRIT RNG WT TYPE P WF GWF WS GWS IC
Light Melee Weapons
Axe, throwing 8 gp 1d6 ×2 10 2 S
Hammer, light 1 gp 1d4 ×2 20 2 B
Handaxe 6 gp 1d6 ×3 3 S
Kukri 8 gp 1d4 18–20/×2 2 S
Pick, light 4 gp 1d4 ×4 3 P
SapN 1 gp 1d6 ×2 2 B
Shield, light 1d3 ×2 B
Spiked armor 1d6 ×2 P
Spiked shield, light 1d4 ×2 P
Starknife 24 gp 1d4 ×3 20 3 P
Sword, short 10 gp 1d6 19–20/×2 2 P
One-Handed Melee Weapons
Battleaxe 10 gp 1d8 ×3 6 S
FlailD T 8 gp 1d8 ×2 5 B
Longsword 15 gp 1d8 19–20/×2 4 S
Pick, heavy 8 gp 1d6 ×4 6 P
Rapier 20 gp 1d6 18–20/×2 2 P
Scimitar 15 gp 1d6 18–20/×2 4 S
Shield, heavy 1d4 ×2 B
Spiked shield, heavy 1d6 ×2 P
TridentB 15 gp 1d8 ×2 10 4 P
Warhammer 12 gp 1d8 ×3 5 B
Two-Handed Melee Weapons
Falchion 75 gp 2d4 18–20/×2 8 S
Flail, heavyD T 15 gp 1d10 19–20/×2 10 B
GlaiveR 8 gp 1d10 ×3 10 S
Greataxe 20 gp 1d12 ×3 12 S
Greatclub 5 gp 1d10 ×2 8 B
Greatsword 50 gp 2d6 19–20/×2 8 S
GuisarmeR T 9 gp 2d4 ×3 12 S
HalberdB T 10 gp 1d10 ×3 12 P or S
LanceR 10 gp 1d8 ×3 10 P
RanseurD R 10 gp 2d4 ×3 12 P
ScytheT 18 gp 2d4 ×4 10 P or S
Ranged Weapons
Longbow 75 gp 1d8 ×3 100 3 P
Longbow, composite 100 gp 1d8 ×3 110 3 P
- Arrows (20) 1 gp 3
Shortbow 30 gp 1d6 ×3 60 2 P
Shortbow, composite 75 gp 1d6 ×3 70 2 P
- Arrows (20) 1 gp 3
P = Proficiency | WF = Weapon Focus | GWF = Greater Weapon Focus
WS = Weapon Specialization | GWS = Greater Weapon Specialization | IC = Improved Critical
2 = Double Weapon | B = Brace | D = Disarm | M = Monk | N = Nonlethal | R = Reach | T = Trip

Exotic Weapons

  WEAPON COST DMG CRIT RNG WT TYPE P WF GWF WS GWS IC
Light Melee Weapons
KamaM T 2 gp 1d6 ×2 2 S
NunchakuD M 2 gp 1d6 ×2 2 B
SaiD M 1 gp 1d4 ×2 1 B
SianghamM 3 gp 1d6 ×2 1 P
One-Handed Melee Weapons
Sword, bastard 35 gp 1d10 19–20/×2 6 S
Waraxe, dwarven 30 gp 1d10 ×3 8 S
WhipD N R T 1 gp 1d3 ×2 S
Two-Handed Melee Weapons
Axe, orc double2 60 gp 1d8/1d8 ×3 15 S
Chain, spikedD T 25 gp 2d4 ×2 10 P
Curve blade, elven 80 gp 1d10 18–20/×2 7 S
Flail, direD 2 T 90 gp 1d8/1d8 ×2 10 B
Hammer, gnome hooked2 T 20 gp 1d8/1d6 ×3/×4 6 B or P
Sword, two-bladed2 100 gp 1d8/1d8 19–20/×2 10 S
Urgrosh, dwarvenB 2 50 gp 1d8/1d6 ×3 12 P or S
Ranged Weapons
BolasN T 5 gp 1d4 ×2 10 2 B
Crossbow, hand 100 gp 1d4 19–20/×2 30 2 P
- Bolts (10) 1 gp 1
Crossbow, repeating heavy 400 gp 1d10 19–20/×2 120 12 P
- Bolts (5) 1 gp 1
Crossbow, repeating light 250 gp 1d8 19–20/×2 80 6 P
- Bolts (5) 1 gp 1
Net 20 gp 10 6
Shuriken (5)M 1 gp 1d2 ×2 10 1/2 P
Sling staff, halfling 20 gp 1d8 ×3 80 3 B
Bullets, sling (10) 1 sp 5
P = Proficiency | WF = Weapon Focus | GWF = Greater Weapon Focus
WS = Weapon Specialization | GWS = Greater Weapon Specialization | IC = Improved Critical
2 = Double Weapon | B = Brace | D = Disarm | M = Monk | N = Nonlethal | R = Reach | T = Trip
ARMOR LOADOUT
Weapon Material Special Bonus ACP ASF Speed Wt Cost
0
0
0

ARMOR CONFIGURATION


ARMOR FEATS
Light Armor Medium Armor Heavy Armor Shield Tower Shield

Armor & Shields

  ARMOR COST BONUS MAX DEX ARMOR CHECK
PENALTY
ARCANE SPELL
FAILURE
SPEED WT
30' 20'
Light Armor
Padded 5 gp + 1 + 8 0 5% 30 20 10
Leather 10 gp + 2 + 6 0 15% 30 20 15
Studded Leather 25 gp + 3 + 5 - 1 15% 30 20 20
Chain Shirt 100 gp + 4 + 4 - 2 20% 30 20 25
Medium Armor
Hide 15 gp + 4 + 4 - 3 20% 20 15 25
Scale Mail 50 gp + 5 + 3 - 4 25% 20 15 30
Chainmail 150 gp + 6 + 2 - 5 30% 20 15 40
Breastplate 200 gp + 6 + 3 - 4 25% 20 15 30
Heavy Armor
Splint Mail 200 gp + 7 + 0 - 7 40% 20 15 45
Banded Mail 250 gp + 7 + 1 - 6 35% 20 15 35
Half-plate 600 gp + 8 + 0 - 7 40% 20 15 50
Full-plate 1500 gp + 9 + 1 - 6 35% 20 15 50
Shields
Buckler 15 gp + 1 - 1 5% 5
Shield, Light 3 gp + 1 - 1 5% 5
Shield, Heavy 7 gp + 2 - 2 15% 10
Shield, Tower 30 gp + 4 + 2 - 10 50% 45

Select are not yet available.

Vital Stats

COMBAT ARMOR
BAB: +0 AC: 10
CMB: +0 TOUCH: 10
CMD: +10 FLAT: 10
SAVES MISC STATS
FORT: +0 SPD: 20
REF: +0 INIT: +0
WILL: +0 SR: 0
HIT POINTS
HP: 5 HIT DICE: 1d6+1

Layout based on the Fluid 960 Grid System.

Designed by Mad Brew Labs